AdventureLAB | Experience Design https://www.adventurelabstudio.com Concepts, Storytelling and Design for Themed Entertainment and Branded Experiences Wed, 06 Dec 2023 07:05:54 +0000 en-GB hourly 1 https://wordpress.org/?v=6.4.2 https://www.adventurelabstudio.com/wp-content/uploads/2017/10/cropped-alab-32x32.png AdventureLAB | Experience Design https://www.adventurelabstudio.com 32 32 136914309 How Spaces Become Places https://www.adventurelabstudio.com/2023/01/27/how-spaces-become-places/ Fri, 27 Jan 2023 08:41:22 +0000 https://www.adventurelabstudio.com/?p=14174
How Spaces Become Places

How Spaces Become Places

Sometime last year, we were finally presented with the opportunity to return to face-to-face conferences, expos and meeting around the world. Many were reminded that when you walk into a room full of people sharing that space together, it becomes something more than just a place you go to for meetings, work and presentations. Gathering in a physical area has another dynamic and significance to us, not just as professionals but as humans. It gives us something that we crave; meaning. A space gains meaning because of what happens in it, and it becomes a place when it is filled with people and their memories.

The definitions of space vary. Leisure spaces might be a theme park, a museum or the digital realm of a game. Workspaces might be an office, a conference room, or a virtual meeting. And then there is home and school – the list can be elaborated further, but all spaces share a universal rule: When people are in a space, their experiences become the defining elements that make it a place. As phrased by Yi-Fu Tuan in “Space and Place – The Perspective of Experience“, what begins as undifferentiated space becomes place as we get to know it better and endow it with value.

What begins as undifferentiated space becomes place as we get to know it better and endow it with value

When we think about designing spaces for people, we need to focus on what they will experience rather than the design elements and objects of the place itself. An audience-centric approach makes for more engaging and memorable sites because it allows us to build narratives into our spaces that are amplified by the inner narrative of those who experience them. We design what happens around people to evoke reactions inside them. People are the focal point of our creative strategy and concept for a spatial experience, to be prioritised higher than the space itself; people first, spatial attributes second. When you’re designing a space for someone else, you need to think about their inner narrative and what kind of story they will build around themselves in that space – whether it’s a home, office or a third place of leisure or learning.

Places are not just digital or physical, and their gravitational point to ensure their successful combination is people. Physical spaces are not dead, but to make them more important than ever, we must consider how they can be developed as unique and memorable places. Furthermore, as the physical space expands into the virtual space of metaverses and multiverses, the crucial connection point in successful convergences is audience-centric hybrid thinking.

It all comes down to this: How will you design spaces of meaning and value to people that will turn them into valued places, regardless of whether they are part of a physical or virtual reality – or a combination of both? With a robust and convincing answer to that question, you may have just cracked to code on how to make a place become a space.

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January 2023
Author: Klaus Sommer Paulsen
CEO & Founder, AdventureLAB

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Interview with David Bassuk https://www.adventurelabstudio.com/2022/12/15/interview-with-david-bassuk/ Thu, 15 Dec 2022 08:42:30 +0000 https://www.adventurelabstudio.com/?p=13727
Mobile Storytelling

Interview With David Bassuk: Using Spatial Narrative for Experience Design

Experience designers and storytellers across industries are finding new ways of creating engaging audience journeys. Storytelling, for instance, has been an excellent way to build experiences that unfold on narratives. But storytelling doesn’t stop at scripts or characters. At AdventureLAB, we use storytelling as a design method, for instance. Another particular application is for creating spatial narratives. To expand on this topic, we invited David Bassuk to share his thoughts and experience with us.

David Bassuk

David Bassuk

Director, Producer, Educator

Currently Professor of Acting in the Conservatory of Theater Arts at Purchase College, SUNY, School of the Arts & Creative Director of White Horse Immersive in Hangzhou, China. His teaching explores the integration of theatre, transmedia storytelling, gameplay and the design of immersive narratives and storyworlds. Directs in professional acting programs, mentors students in stage directing, creative writing and designing experimental performances. Current projects include working with UNAMI, The United Nations Assistance Mission for Iraq designing a project called “Futurers2050”  a game played across Iraq aimed at building youth motivation on the issue of water scarcity. 

Thank you, David, for taking the time to share your thoughts on this interesting subject. First, can you tell our readers what spatial narrative is and how you work with it?

A spatial narrative is one where the immersive experience of moving through space accumulates meaning differently than in a linear story. Here a story is encountered rather than explained.

The space becomes a container for discovery and interaction, offering a meaningful engagement between the storyteller and the audience as they discover narrative elements while exploring the scenic and game potential afforded by the space.

What elements need to be considered when we create a spatial narrative?

Architectural elements are critical to our understanding and can predict and even shape what happens in a location. Additionally, spatial narratives employ architectural space to create opportunities for experiences and storytelling, determining the content of engagement and sometimes even inspiring values. Beyond the architecture and physical design, the space offers the potential for opportunities for all kinds of attention gathering. Using puzzles, games, and all types of storytelling for numerous industries, institutions, or businesses, the space has the potential to activate engagement.

What are the main advantages of adopting such an approach?

The advantage is that the audience engages in the discovery process, which enhances their involvement within the spatial narrative.

What are some challenges creators meet when expanding narratives into a space?

The hunger for immediate clarity can be challenging. A spatial design is meant to slow the audience down and provide obstacles for them to have a more meaningful experience. 

How do you invite the audience into these spaces, especially when they are not eager to participate?

When the audience is not eager to participate, there are many tools to invite them, including reframing their mindset to see participation as a goal. The experience designer must persuade, cajole, and enchant the audience into a deeper level of engagement. 

Can you tell us an example of a project you worked on that made you proud / or took your application of the discipline to a new level?

An example that comes to mind is when I created the story and game design of a theme park in China. I designed a narrative about the discovery of ancient alien life forms and their creation of a lost civilization, all within the mythology of the ancient Mayans. My project was part of the Ocean Flower Island theme park in Hainan. An experience filled with scientific learning, an enjoyable story, and complex games and social interactions. 

What do you think are the opportunities and challenges presented by Virtual Reality for spatial narrative design?

Whether real or virtual, spaces have human interaction as the dominant element. Virtual spaces are more transformational; however, each has doorways or portals, clues to be found in spaces, and social interactions based on proximity and the opportunities of the design.

December 15th, 2022

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How character development can elevate your guest experiences

AdventureLAB is organizing a three-day event in March 2023, facilitated by Klaus Sommer Paulsen in collaboration with creative director and educator David Bassuk.

The participants will explore new ways of using space to create unique experiences for visitors with game and play, interaction, immersive storytelling and more. We will work with methods and tools that transform spaces from passive backgrounds into living stories that attract, engage and retain visitors.

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How character development can elevate your guest experiences https://www.adventurelabstudio.com/2022/07/25/how-character-development-can-elevate-your-guest-experiences/ Mon, 25 Jul 2022 09:03:18 +0000 https://www.adventurelabstudio.com/?p=13132
Mobile Storytelling

How character development can elevate your guest experiences

Great character development creates more opportunities for storytelling in projects across different industries.

Any story needs characters, and in good stories, they are well-thought and well-designed. They present the story through their actions, emotions, motivations and own faith. Whether we root for them or want them to lose the fight, we care for their journey. That is, if there are enough reasons for us to care. The characters live the story we follow; therefore, a flat character also reflects a flat story. Or the opposite, an exciting string of events in a narrative emerges from the motivations and aspirations of the characters.

But not only movies, theatre or fictional books benefit from good character development. This process became more common in themed entertainment, now also in cultural attractions and museums, marketing and branding. There are many advantages of adding characters to a guest or customer experience applying good practices for creating character dynamics. 

The characters live the story we follow; therefore, a flat character also reflects a flat story development.

What is character development?

Character development is a practice for creating fictional characters, or sometimes recreating historical characters, with depth in personality, human traits and emotional complexity. A writer can add human attributes even to the most imaginary creatures, such as alien beings or talking teapots. It makes them much more relatable to the audience.

This process differs from character design which covers their style and visual aspect. Character development looks inside their mind and considers their origins, motivations, beliefs etc. The goal is to make them relatable and memorable and give them the power to direct the narrative from within. Therefore writers create characters that evolve with the plot line and overcome challenges and obstacles. Often, their motivations derive from a backstory. The challenge or the conflict of the story often brings out the character’s true personality, not least creating a powerful dynamic in the story. Their values and core identity define the way a character overcomes challenges. In great stories, all these elements are not coincidental but well-thought and designed to build up the plot’s resolution.

How character development can elevate your guest experiences

Why is character development important for other industries than entertainment?

With the rise of storytelling as a discipline for creating better customer or guest experiences, characters take a new role beyond the traditional mascot. In retail, for example, mascots have been important in creating memorable brands, standing out on packages or in funny commercials. Often these characters don’t present much depth, playing only one role, that of a mascot.

Brands are now telling stories not only about themselves but about their customers. Adding relatable characters who move these stories creates a better connection with the audience.  Character building and application differentiate from industry to industry, and their role can take a different form depending on strategy and goals.

Character development for theme parks

A fantastic thing about theme parks is that we often get to meet beloved characters. Disney Parks host some of the most famous Disney characters who are always happy to take selfies with guests. What happens when a theme park doesn’t have a library of characters to pick from? They have to come up with some. Character building for themed parks or even singular themed attractions creates opportunities for good storytelling, outstanding guest experience design and merchandising. Often, the merchandise becomes a manifestation of the memories made in the park. Good character development helps us create those memories.

Another advantage of adopting this process is to add life to a theme park. Sometimes theme park design is like story world building. Along with the different zones, visual design and events, this story world must also have characters. In the development process, we define how this character will act in the world we are building for the park.

During one of our workshops with the Jesperhus park in Denmark, a new character emerged – Dr Træls. He is a villain-like character created for more dynamic stories with the fun and drama involved in villain crises. Dr Træls is greedy, doesn’t like animals and is always up to no good. His name, translated from Danish, means something like “irritating” or “annoying”. This antagonist character created opportunities for building new experiences and expanding the narratives. Today he even got his own attraction in the park, which says how much the guests like him.

How character development can elevate your guest experiences

Character development for museums

In museums, we mostly meet historical characters who have influenced our culture and history. Sometimes exhibitions have characters recreated from historical figures we know something about and can help tell the story better. One of the most recent examples is how the National Museum of Denmark is using advanced technology to create a 3D avatar for the girl Egtvedpigen from the Bronze Age, discovered in her oak coffin 101 years ago. Now the 16-18 y.o. girl will have a digital avatar with a voice and real human mimicry.

In some cases, museums present stories of entire social groups or processes. To tell the story of the masses can be difficult, so exhibition directors sometimes use fictional characters that embody the story’s message. This way, they transform information presentation into storytelling, often from a first-person point of view.

Take, for instance, an exhibition that represents the modernisation of peasants in France in the 19th century. To understand this process from the peasants’ point of view, we follow a farmer named Pierre. He tells us how his village changed with the construction of a railroad nearby and how some of his neighbours started moving closer to the city. Seeing history through Pierre’s eyes, we can see the impact of modernisation on people. Numbers and data become stories. Pierre’s challenges and how his life changes make us more empathetic towards this character and anchor the story better in our minds. Perhaps some of us find similarities with modern challenges we encounter in our lives. With character development, Pierre receives a backstory and a path through the story – if he is not happy about the new railroad, then we must know why. He has motivations and aspirations, so we feel bad for him if he can’t accomplish them.

Museums can greatly benefit from storytelling. They can open their door to a broader audience and build connections with more visitors.

Character development for brands

Character building gives brand messages a voice and human attributes. Not to confuse with personas in marketing, which are mostly customer oriented, based on demographics, psychographics and buyer behaviour. Characters in marketing can be used to appeal to the target audience and represent the company values as an extension of a brand. They can be an independent entity that as a person reacts to events, celebrates successes, overcomes challenges and makes connections with others. Here is where character development comes into play. It helps us understand how this new character will react to one or another situation. Designing its personality is also suitable for evaluating its fit with the brand. They have the potential to become timeless, evolving together with the target audience.

A brand character can also be abstract, not a figure with visual attributes, but rather a set of guidelines which represent the brand personality. This character can also be developed with a set of values, motivations and goals. It gives the brand a voice and a stand, making it more complex, like a human who connects to customers on a deeper level.

(See the article we have on Brand Story)

How character development can elevate your guest experiences

What makes a well-thought character?

As mentioned above, character development is, in a way, personality development for someone who doesn’t exist, but we want to make it real. Therefore, a great character also has flaws; they may doubt themselves or lack confidence. They are memorable through their personality and reaction to the events that come their way. They are relatable not only through age or context but through motivations and challenges. They transform through the story encouraging the audience to grow together with them. Their story doesn’t end with the awaited achievements because a great character is defined not by their context but by their inner journey.

A great character is defined not by their context but by their inner journey.

Dynamic in groups of characters

Imagine Luke Skywalker without Darth Vader or Frodo Baggins without Sauron. It is a bit difficult to break these famous heroes and villains apart. A great story needs contrast which is brought forward through relationships between protagonists and antagonists. A villain with a good reason behind their action makes an interesting character to follow and even empathises with. It is worth mentioning that an antagonist can also be an abstract concept, such as the personal struggles of the main character.

Secondary characters, despite the term “secondary” are immensely helpful in supporting the story. They support our protagonists, helping them achieve their goals. They can be a great comedic relief or even oppositional.

If possible, having a character set helps tell the story from more points of view and create guest experiences. Referring to our Dr Træls example, bringing a villain into a park for children, where before we could meet cute animals, proves successful for adding dynamics to the story. Even smaller children understand that.

How character development can elevate your guest experiences

Character development can sometimes be costly and come with risks. Therefore good planning and well-structured, strategic development can help not only meet but exceed expectations.

Characters can add a lot of fun to a guest experience, becoming our adventure companion and making us see their world closer. They can help us immerse ourselves in the story and follow the journey with more excitement and anticipation.

How will your next character help you tell your story?

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July 25th, 2022
Author: Ecaterina Capatina
Concept developer and Brand Manager at AdventureLAB

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The Power of Mobile Storytelling https://www.adventurelabstudio.com/2022/03/28/the-power-of-mobile-storytelling/ Mon, 28 Mar 2022 11:54:21 +0000 https://www.adventurelabstudio.com/?p=12782

The Power of Mobile Storytelling

As we are approaching the spring and summer season for tourism and leisure, we gathered a few insights into mobile-based experience design focusing on storytelling. These guidelines are drawn from some of our current observations into the industry and destination development trends. 

Mobile Storytelling

Why Mobile Storytelling?

As of February 2022, 57.38% of all internet traffic happened on mobile phones. (gs.statcounter.com) These statistical trends drive companies to find means to fit the best way possible on the smaller screens. Therefore, it is not big news that various businesses prioritise mobile-friendly content.

With accelerated digitalisation, we encounter more mobile solutions for various customer experience touchpoints – from bookings to ticketing, guided tours etc. Customers are more familiar with this approach and increasingly expect to have digital, mobile alternatives. They understand the digital language better; they see it as a communication medium and an entertainment source.

Mobile storytelling – a method to deliver a story experience to an audience at the tip of their fingers.

Functionality and entertainment

Destinations, theme parks, touristic attractions often choose this approach as an added layer of the on-location activities. Among other things, they offer mobile guided tours, treasure hunts, navigation. With a non-linear structure, the visitors can also explore these journeys on their terms, which brings them into an explorer mode. Non-linear journeys also meet the guests’ need for coordinating their plans independently.

The flexibility of the mobile device allows us to span a guest’s journey on multiple locations and at the same time still be able to track their movement and actions.

Mobile storytelling has been on the themed entertainment landscape for a while. With the rise of social media platforms, it has become part of the marketing language. With more accessible advanced technologies like artificial intelligence, 5G, augmented reality, mobile-based experiences are rising to new interactivity, engagement, and business interest levels. Recently, we have been involved with an increasing number of projects focusing on on-location mobile experiences, which shows an evolving trend. A common purpose of these projects is to deliver engaging journeys while increasing visitor flow and retention.

Using the advantages of the space is what sets apart one product from another.

Micro Experiences

A concept that helps us create an authentic mobile storytelling product is designing Micro Experiences, which deeply connect the overall narrative to the chosen locations. Klaus Sommer Paulsen describes the concept more in-depth in his book Integrated Storytelling by Design. When we work with projects like that, we think story-first and technology-second. In the end, it’s all about creating memories. For example, we first research the place, find and define the grand narrative, break it apart into unique smaller stories for each section of our journey. Afterwards, we match the narrative with the best fitting mobile feature available to complete our experience.

The core of a unique experience is the remarkable story, which becomes part of the audience narrative, resulting in memorable moments.

The authenticity of a place can’t be replicated, even though the framework of the mobile solution can be.

The Past Reimagined

The Past ReimaginedMaking cultural heritage relevant and popular to new generations When we explore our past, it is not because we want to go back to what our ancestors were but because we search for our connection to the stories, the songs, the lives and the rituals...

How character development can elevate your guest experiences

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Establishing a Creative Strategy

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Article first published on March 24th, 2022
in The Experience Economist (AdventureLAB’s newsletter)

Author: Ecaterina Capatina
Concept developer and Brand Manager at AdventureLAB

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The audience expectations and behaviour in the post-COVID world https://www.adventurelabstudio.com/2021/05/11/the-audience-expectations-and-behaviour-in-the-post-covid-world/ Tue, 11 May 2021 07:31:49 +0000 https://www.adventurelabstudio.com/?p=12032

The audience expectations and behaviour in the post-COVID world

First published on April 19, 2021Blog: The Experience Economist

Last year we were wondering how to operate with all the restrictions in order. Now we begin considering what to do next after the reopening of the industry. A certain thing that we know is that audience expectations and behaviour have changed, and we expect some new habits to stick around in the future.

The pandemic has in either way influenced every business. It has changed the way we work, how we communicate and what we are expected to provide. These circumstances made us adapt to the new normal and implicate new standards. The question that now arises is: How can we prepare for the post-COVID audience expectations and behaviour?

The digital experiences will continue to be a strong advantage

Having an online presence is a must for almost any business that wants to keep up to date. People expect to find all the necessary information and receive services and experiences online as good as it is in person. Using digital resources is convenient and saves time, therefore we expect it to stay and develop in the following years.

Audiences will want to keep using digital services even after the pandemic ends. To create this value for them, brands need to be creative with providing better digital experiences. Gamification, online customer service, personalized experiences, expanded omnichannel are only a few methods.

Being transparent and honest is crucial in uncertain times

The increased expectation for transparency results from the rising social responsibility and awareness. In the post-COVID world, people will continue to want to know how you contribute to their safety and the sustainability of your actions. Besides explaining how you secure the execution of all safety measures, you should also provide a clear history of your operations and where your content or resources come from.

Considerations for health, finance and mobility now mix together

As a consequence of blurred borders between work, lifestyle and social interactions, we now see health, finances and mobility becoming a combined need. Therefore, brands should consider and integrate the three of them with the experiences they provide to their audience. It could include providing more options for time or financial investment or securing health safety on different levels.

Connecting to your audience as human beings and holistically understanding their wishes is even more valuable now than ever.

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A better guest experience with a BEFORE-DURING-AFTER strategy https://www.adventurelabstudio.com/2021/01/05/a-better-guest-experience-with-a-before-during-after-strategy/ Tue, 05 Jan 2021 11:33:36 +0000 http://www.adventurelabstudio.com/?p=11578

A better guest experience with a BEFORE-DURING-AFTER strategy

First published on December 23rd, 2020Blog: The Experience Economist

While the main focus of a guest experience design is usually the on-location events and interactions, there is an enormous potential to enrich this experience with a BEFORE-DURING-AFTER approach. Before arriving at our destination, we typically plan our day — what we want to see and do. After we leave a place, we continue to think about it, look through the photos we took, discuss our experiences with others. Why then, as story and experience designers, can’t we be more connected to our guests beyond the location-based touch-points?

One essential rule to remember, according to the Integrated Storytelling principles, is that the audience is the hero of your story. The narratives that we design are primarily not just for, but also about our audience. Their day spent at the museum or theme park or theatre is not an isolated event from the other multitude of life events. It is interlinked and connected with other things that happen to them that day, or before and after. And that link can be strengthened with a Before and After experience strategy, to make it a long-lasting memory.

Guest experience BEFORE-DURING-AFTER AdventureLAB

A rich story-experience does not only live in the moment; it can generate anticipation and stay with the audience long after they left the location of the event. As story designers, we don’t just assume the audience’s actions and reactions; we build frameworks and triggers that integrated their journey with our goals and message for them. 

The year 2020 pushed many innovation processes and design techniques to accelerate. The customer/guest journey has rapidly shifted, some with digital adaptations, others added outdoors or virtual experiences. Suddenly the DURING part of an experience blended with the daily life of the audience. 

An example would be online concerts. Now the performances happen, albeit on smaller screens, but inside the homes of the viewers. The medium changed, which also made the communication channels and customer journey change. The expectation had to be built differently because the audience was not making any travelling plans anymore, plans for a drink after the concert were also irrelevant. Now it was the responsibility of the concert providers to create a full experience. 

This kind of approach might stay with us long after 2020. Many have or are still looking to unlock moments in the guest experience journey, which aren’t location-bounded. One essential thing that remains timeless is that the narrative that story designers create is their audience’s narrative, which is not defined by the boundaries of space and time. 

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Five creative strategy tactics for your story-based experiences https://www.adventurelabstudio.com/2020/12/15/five-creative-strategy-tactics-for-your-story-based-expriences/ Tue, 15 Dec 2020 09:19:16 +0000 http://www.adventurelabstudio.com/?p=11478

Five creative strategies tactics to give your story-based experiences more richness

First published on November 19th, 2020Blog: The Experience Economist

New concepts and technologies are reshaping our world and how we build guest experiences. In this race towards innovation, it’s important to remember the simple, fundamental tactics when defining the creative strategy. These can add richness to the core story and more significance to the experiences.

Answer the question Why?

It’s never irrelevant to ask yourself as a creator — Why would my audience be invested in the story?. We sometimes rush to creating imaginative worlds with complex structures and mind-blowing events. That is understandable because it is a great, creative process. But we should always have the audience on the top of our mind. After defining who our audience is, we also want to know why our story should resonate with them. We need to understand better their cultural and social context, motivations and even fears. 

Challenge your storyline and your characters with unordinary events

A road with no turns can become monotonous and frankly a little boring. A storyline needs its turns also, and the characters need to make some choices and face some challenges. That is how you challenge your audience as well. This will make them feel more connected to what they experience. The characters don’t always need to be complex; however they do need a goal, and getting it is not always easy. 

Tactics for the creative strategy for a story-based experience
Tactics for the creative strategy for a story-based experience

Leave room for audience-driven story development

We like to call this format “a never-ending story”. It evolves with every interaction and becomes something new for the next visitor/guest. Allow your audience to leave a mark and become a part of your universe. Furthermore, a never-ending story is not limited by places and schedules; it continues to evolve through discussions, references, reproductions and adaptations.

Activate your audience

Jumping off the point of the never-ending story, it’s also essential to build the frameworks in which your audience interacts with your story. Give them a role and a mission and transform them from spectators into heroes. 

Use technologies but don't be led by them

We are surrounded by so many remarkable technologies and tools to open doors to extraordinary worlds and new experiences. It’s indeed a great time to be a storyteller. Technology is also sometimes a powerful influencer on the creative strategy. And it can result in solutions that don’t match the story or the audience. Technology and story should complement each other, and either of them should not limit the experiences that we create.

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Integrating the narratives of The New Normal in experience design https://www.adventurelabstudio.com/2020/10/22/integrating-the-narratives-of-the-new-normal-in-experience-design/ Thu, 22 Oct 2020 13:45:08 +0000 http://www.adventurelabstudio.com/?p=11168

Integrating the narratives of The New Normal in experience design

First published on October 15th, 2020Blog: The Experience Economist

The imposed regulations and pandemic development has created a narrative of what The New Normal may become. Attractions, museums, retail stores and other destinations are implementing short term solutions as a fast reaction. However, many of these changes have the potential of influencing the audience experience in the longer run.

Besides asking ourselves what these changes will be, we also want to know how can we integrate them into the brand stories. How will the new narrative help brands and destinations differentiate and become leaders of The New Normal?


Spatial design and interactions are crucial for business and customer or guest experience and where the narrative may change. Three relevant examples are: 

Retail

Retail made shopping a social activity. Ever since the first mall opened, retail stores kept promoting their narrative of being a place where we spend time with friends, explore and discover our newest favourites. Now this story might change. We see reorganisation in spatial design to encourage customers to move faster and perhaps exit the shops sooner due to the newest regulations. It’s possible that we would no longer just casually spend a few minutes browsing in a shop.

Museums

Museums and cultural destinations are with no doubt a source of inspiration, personal development and social innovation. Many museums rely on interactive exhibitions to engage with and teach their audience. Now we see signs on installations, warning not to touch. The New Normal might take us back into the world where museums were strictly a place to look around and not interact with the exhibits.

Theme parks

Theme parks are for many a portal into extraordinary worlds. The immersive experiences and the design of the space often make us forget about the outside world. Now, besides the limited number of visitors, persisting safety regulations can be disruptive to the stories that are built inside the parks. 

Considering these three examples, one approach to keep the audience engagement outside the physical interactions is the expansion of the experiential narrative. Meaning that there would be more experience touch-points before or after entering a space. The raising question can be — “How can the journey to a destination become a part of the experiential brand narrative; and what can the audience take home with them, besides merchandise?“

Normally, the entrance to a theme park is considered to be where the story begins. But designers might take a step back and consider how they can immerse their guests into their world even before they leave their homes. We could see stronger brand communities and more interdisciplinary collaborations. We’ll see at the same table brand and marketing specialists, storytellers, architects, engineers. With this holistic, inclusive approach, storytelling in alignment would remain the connecting link between the brands and their audience, moving a multitude of experiences forward despite the limitations.

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A Customer-Centric Guide To The Retail Space Of The Future https://www.adventurelabstudio.com/2017/11/27/a-customer-centric-guide-to-the-retail-space-of-the-future/ Mon, 27 Nov 2017 07:00:22 +0000 http://www.adventurelabstudio.com/?p=802

A Customer-Centric Guide To The Retail Space Of The Future

November 27, 2018

Bricks-and-mortar spaces are an integral part of the next iteration of retail, and they have the potential to play a new, multi-faceted, and valuable role in people’s lives. People are still shopping, and they still need places where they can go. The future retail space will integrate shopping with dining, entertainment, and further initiatives to offer visitors something else in addition to making a purchase and the occasional snack. At the 2017 MAPIC annual international retail property market, the next generation of retail experiences—the ones that integrate leisure with retail—were among the hot topics 

As an international board member of the Themed Entertainment Association, I had the privilege of moderating two panels on this overall theme, with participation from an expert group of retail and leisure professionals. The following are a few of the reflections and insights from the discussions during, before, and after the panel events. As the saying goes, to get the full scope, you should have been there. Still, here are some of the significant points to consider for next-generation retailers, whether you are an owner, operator, or shopkeeper.

Family Entertainment Centres Are Not Just For Children
Just think about the great movies and theme parks that provide experiences which can be enjoyed by children and grown-ups alike. Family entertainment centres are more than corners to stash kids into while shopping. The successful ones provide shared, fun moments for the whole family.

To achieve this successfully, we need to have a nuanced perspective of the family definition that includes grandparents, single parents, and siblings of different ages. The family definition now goes beyond mum, dad, son, and daughter, and retail professionals will need to research the specific attributes of the families they engage with, or would like to engage with, in their area.

The Demise Of One-Dimensional Consumerism
The way retailers think of the people entering a shop, mall, or any other retail space, virtual or physical, will inevitably affect how the brand experience is designed. In our new shopper-shopkeeper relationship, customers are more empowered, they look for individualisation, and expect more from a retail space than just wares and discounts.

Perhaps, it is time to abandon the “consumer” label once and for all, and obtain a more nuanced understanding of people when trying to attract and retain their interest and presence. This change in perspective also drives a change in how we create and design spaces. The layout becomes different, as we move from floors of boxed-in shops to more open spaces with more nuanced functionality and new aspects of authenticity.

Shopping Is Social
We are social creatures. We need places where we can go and places where we can be with our friends and families. In other words, shopping and shop browsing are social activities, and the shared experience not only expands beyond the counter but across time and space as memories carried across with social media. 

Salling Rooftop is a recent addition to the Salling department store in Aarhus, Denmark, which has become an attraction in its own right. Here visitors are provided with a free space with panoramic views of the city, with no entrance fee, no product push, and no need to purchase food or beverages to enter. Of course, the latter is available as a popular option. Furthermore, to get to the roof, people will have to pass through the department store from the ground up.

People will often come to a space to be part of a group, and for them to choose your space, you should consider what you can offer of relevance to their group rituals and activities. Don’t fill up all your space with shops—people will need places to just be.

Forget about the seller-buyer relationship for a moment, and consider yourself a provider of a space that has the power to frame unforgettable memories. You may even find that if your offering has lasting depth and value, it has the longevity that makes it a place where parents will bring their kids in order for them to relive their parents’ experiences.

It’s ambitious, but it’s possible. A retail space can become part of the local heritage. Culture is not just about art and artefacts.

The Hybrid Space
Bring on the acronyms: AR (augmented reality), AI (artificial intelligence), and VR (virtual reality)—all technological developments heralding a game change in the retail industry. To add perspective, it is interesting to consider what is currently going on in other industries, including the entertainment industry. As new technologies continue to influence leisure time, we also see many physical and non-digital experiences gaining ground, a concept that I explored further in the article “Spotting The Real Reality Trends” on CMO.com.

Many consider the hybrid space to be the future of leisure, including integrated leisure and retail spaces that combine both digital/virtual and physical/real attributes to create a new kind of experience, while applying a good dose of “hybrid thinking” in the conceptual process.

To find the right technology to integrate into a retail space, start with considering who visits, and what fits their social out-of-home experience. Technology is best applied when thinking of people first, gadgets second.

There is no one-size-fits-all solution-in-a-box that will make a retail space become a successful leisure space. To create a truly experiential space, the roles of anyone involved in the retail food chain have to be revisited—from the owner, to the operator, to the shop, to the floor. You will need to design the customer journey before, during, and after the visit, building it from the customer, not the products, as the centre point and outwards.

The Customer’s All-Important Investment
For the retail industry professionals who understand how the world and their customers are changing, vast opportunities lie ahead. Retail, including bricks-and-mortar retail, is evolving, because the customer behaviour is changing, sometimes driven by technology and sometimes by a change in values and expectations about what a retail space should provide.

When asking consumers to come visit your retail space, you are asking them for two things that most do not have in abundance: time and money. If a retail space does not deliver in exchange for the customers’ investment in terms of value for money and valuable, even quality time, it should be no surprise that people will not return or endorse this place.

Those places that do deliver and exceed expectations, however, will most likely play a new, valuable role in the lives of their customers.

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Experience Design Can Help Win Customers’ Hearts And Minds https://www.adventurelabstudio.com/2017/10/27/experience-design-can-help-win-customers-hearts-and-minds/ Fri, 27 Oct 2017 06:30:37 +0000 http://www.adventurelabstudio.com/?p=564

Experience Design Can Help Win Customers’ Hearts And Minds

October 27, 2017

As retail and leisure come together to create spaces of value, we need to apply a more detailed and nuanced approach to designing moments and memories that these physical and digital places will represent. Thinking and planning in terms of multidimensional experience design should become your key strategy.

Granularity

The experience we have with brands is not based on one single event. Instead, it is made up of several different events—some of them large, some small—which, in unison, create our overall memory. Think of someone buying something at a counter in your store, or at the checkout online. How did they get there? What steps did they have to take? And what was the experience like once they arrived at the checkout? With a detailed experience design methodology, you can start to break down all the different steps to define the complete shopping experience.

Zoom in on the retail experience, and you will start to discover what attracted the customer in the first place, how they felt when entering the store or accessing the website, and what happened on the journey towards finding the product. Once they’ve made their choice, how easy was it to purchase and was there an interaction at the purchase point.

Experience Design Can Help Win Customers’ Hearts And Minds

Experiences are made up of event groups and clusters connected with a timeline and an experience baseline of positive and negative impact on people.

Experience design needs to be granular because experiences are granular at their very essence. Applying this mindset will give you a secret weapon in winning the hearts of customers.

Psychology

Our memory is made up of a multitude of multisensory impressions. We learn and memorise things in different ways, and that’s why when our senses of smell, taste, sound, and touch are activated, the effect can be very powerful. Not everything can be described using words, nor can every feeling we have towards something or someone be always attributed to a single detail.

This is the canvas for designing experiences that last. They are made up of all the small things that become very powerful when they join together. Everyone makes mistakes, we correct them, and get on the customer’s good side. Alternatively, we might provide a really great experience at one part of the customer journey, but then mess it up later on.

However, these cumulative events—both large and small—may be too complex for consumers to break down into single components so that they can explain why the experience was good or bad. This makes it harder to change a customer’s likes or dislikes with one single action.

Baseline

A good or a bad experience is also influenced by the expectation that precedes it. People’s expectations and the delivery of what was expected go hand in hand, and when one event is lowering the bar, consumers almost instantly expect the next event to be less successful. When people have entered this state of negativity, they, more or less, start to look subconsciously for, and expect, further disappointment.

In “What Customers Crave,” Nicholas J. Webb writes about the baseline connecting events throughout the overall experience. In granular design thinking, all small and big events are connected with this baseline. As expectations, delivery, and subsequent positive or negative impact go higher or lower, so does the baseline. Your goal is, obviously, to keep a high, or even continuously rising, baseline, refining the interconnected elements or touch points that it represents.

Modality

To positively improve the experience baseline, we must apply a more nuanced view of the customer. If you want people to spend more time and more money with you, you need to give them more than one reason to do so. That is the main premise of why there is value in integrating leisure and retail—you don’t always want people to just pop in, pick up the item they’ve planned to buy, and then leave again.

To add other dimensions to the retail experience, we should take into consideration that people are nuanced multifaceted creatures who can switch from the moment they’re experiencing something to the next one within a split second. They go back and forth between buying, being entertained, browsing, or playing. Once you start to understand these modalities, or different ways people experience something, and combine them with your understanding of people, you will discover new opportunities to create deeper connections with your customers.

Application

It may seem like this approach makes integrating leisure with retail through experience design thinking a very complex and cumbersome task. It certainly can’t be done in an afternoon, far from it. Once you embark on this way of working, it is a continuous process of designing, applying, and evaluating. You can make up all the best plans and hire the best consultants in the universe to prepare yourself, but it is not until you give customers access to your website or store, that you will truly know what will work and what will need to be tweaked.

Focusing on all the small things allows you to achieve some wins within a shorter timeframe. You may come up with a list of activities, updates, and additions to the experience that can be applied quickly, and with a modest budget.

Future greatness in retail lies in attention to detail.

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