AdventureLAB https://www.adventurelabstudio.com Concepts, Storytelling and Design for Themed Entertainment and Branded Experiences Wed, 06 Dec 2023 07:05:54 +0000 en-GB hourly 1 https://wordpress.org/?v=6.4.2 https://www.adventurelabstudio.com/wp-content/uploads/2017/10/cropped-alab-32x32.png AdventureLAB https://www.adventurelabstudio.com 32 32 136914309 The Past Reimagined https://www.adventurelabstudio.com/2023/07/29/the-past-reimagined/ Sat, 29 Jul 2023 15:27:44 +0000 https://www.adventurelabstudio.com/?p=14431
Wardrune performing at Musikhuset, Aarhus, Denmark

The Past Reimagined

Making cultural heritage relevant and popular to new generations

When we explore our past, it is not because we want to go back to what our ancestors were but because we search for our connection to the stories, the songs, the lives and the rituals that came to life right here, where past and presents members of our community has lived for many, many generations. Our roots are intertwined with the roots under the surface of our past, present and future landscape. It is our shared identity, and we must understand it to know ourselves.

Wardruna has recently done a series of shows in Europe. In their own words, they are a Norwegian music constellation dedicated to creating musical renditions of ancient Norse and Nordic traditions. The words above are an elaborated paraphrasing of a statement that leading composer, vocalist and founding member Einar Selvik made from the stage during at least one of those shows. It should be noted that Wardruna does not see themselves limited to a detailed or historically correct recreation of the past, although their appearances, stage show and music may suggest otherwise. As they have stated on their website about their process and art:

Thorough research and serious study form an important foundation for our music, but the ultimate intention is not to copy or recreate music from any specific time period. We take thoughts, tools and methods from the past and use them to create new music which builds on the contemporary as well as the ancient.

Reimagination for contemporary audiences

One can argue that Wardruna is reimagining the past, creating new experiences and artistic expressions while celebrating historical and traditional sources of inspiration. In doing so, they combine tradition, history and culture to captivate a broad audience across many ages and walks of life. 

Wardruna are not the only artists who have established an audience by reimagining the past in a learned way. We find artists, musicians, television shows, movies, game developers and festivals. With their creations, they get attention and appreciation from a wider audience, including young people that are at once coveted and deemed unreachable by many cultural heritage sites and institutions. The latter idea has to be challenged: They are within reach; it is what many cultural heritage professionals want to present them with that is often out of touch. To advance beyond this point, it has to be recognised that one approach to how we perceive and present our cultural heritage is not necessarily better than the other; they are merely different. By merging their differences, we can create new, innovative and inspiring ways to engage with our culture, ancestry and origins. This approach is not a reinvention of the past centuries but a rethinking of our shared history’s relevance, presentation and impact in the 21st century.

A new generation of cultural heritage appreciators

Experience designers and storytellers – or indeed the combined discipline of story experience design – working with cultural heritage need to take note of the achievements of the performing artists reimagining the past because they are not just about the artists being inspired by history; it is about connection to audiences changing their view of the world in the past, present and future.

While focusing on Northern Europe here, more specifically Scandinavia, the basic premises of what is being explored applies to many peoples and places around the world, mirroring their different cultures and locations in which they are anchored.

With their creations, they get attention and appreciation from a wider audience, including young people that are at once coveted and deemed unreachable by many cultural heritage sites and institutions.

Identification with the past in a modern world

First and foremost, the steady spread of what we may call nonreligious neopaganism shows us that people are searching their historical past to find anchoring in their modern lives. We can arguably call this a need for spirituality while remembering that spirituality and religion are not the same. The people looking for deeper meanings and a balance with nature will outnumber those interested in worshipping Norse gods such as Thor and Odin many times over. Also, this modern rediscovery or reinterpretation of the spirituality of one’s ancestors does mean taking a stand against other religious beliefs. Exploring the paths of nonreligious neopaganism is not to enforce a culture or faith that is believed to be superior. For story experience designers, this insight opens up to creating stories and experiences based on deeper themes and values that relate to lives, concerns, hopes and dreams associated with the 21st century. This is way beyond adding Vikings or Viking-esque designs because they look cool.

Connection and inclusion through rituals

Another aspect connected to the search for deeper meaning and purpose is the celebration beyond the creation of the experiential moment. What is more powerful and touching than a mere event, a concert or a show? A ritual. 

In various degrees in different countries in Scandinavia, rituals have arguably been more or less neglected in the modern age, leaving people with mainly longer-lasting traditions related to birth, marriage, death and confirmation of faith as part of coming of age. However, other traditions and rituals are continuously established in everyday lives and different groups. Consider going to a sports event, a social gathering or the workplace. Or consider the dreaded social media selfie or challenge as a ritual. Rituals celebrate specific circumstances in specific ways shared by a group of people while reinforcing their interconnection and inclusion within the group.  

When reimagining the past, stage artists such as musicians use inspiration and imagery from what was or could have been part of ancient rituals. Sometimes a show evolves beyond the event of a band playing on stage to a celebration of a particular lifestyle. With artists reinterpreting the past, their performance can be experienced as being outside of time and place, connecting our present with our ancestors. 

Cultural heritage identification and ritualisation design

For story experience designers, the ambition to create relatable rituals is also the intention of designing events with deeper meaning, relevance and impact on the audience. Understanding how the audience’s identification connects with cultural heritage, bridges between them can be established as confirmations of the cultural identity. The audiences then become part of a more extensive experience through inclusive design and participation, capable of establishing an authentic connection with history. A bond that is worthy of celebration and rituals. Rituals that the audience does not want to miss, and most of them want to take part in again because they have become part of something of utmost importance and value to them:

Who they are and what they are capable of becoming.

July 2023
Author: Klaus Sommer Paulsen
CEO & Founder, AdventureLAB

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How Spaces Become Places https://www.adventurelabstudio.com/2023/01/27/how-spaces-become-places/ Fri, 27 Jan 2023 08:41:22 +0000 https://www.adventurelabstudio.com/?p=14174
How Spaces Become Places

How Spaces Become Places

Sometime last year, we were finally presented with the opportunity to return to face-to-face conferences, expos and meeting around the world. Many were reminded that when you walk into a room full of people sharing that space together, it becomes something more than just a place you go to for meetings, work and presentations. Gathering in a physical area has another dynamic and significance to us, not just as professionals but as humans. It gives us something that we crave; meaning. A space gains meaning because of what happens in it, and it becomes a place when it is filled with people and their memories.

The definitions of space vary. Leisure spaces might be a theme park, a museum or the digital realm of a game. Workspaces might be an office, a conference room, or a virtual meeting. And then there is home and school – the list can be elaborated further, but all spaces share a universal rule: When people are in a space, their experiences become the defining elements that make it a place. As phrased by Yi-Fu Tuan in “Space and Place – The Perspective of Experience“, what begins as undifferentiated space becomes place as we get to know it better and endow it with value.

What begins as undifferentiated space becomes place as we get to know it better and endow it with value

When we think about designing spaces for people, we need to focus on what they will experience rather than the design elements and objects of the place itself. An audience-centric approach makes for more engaging and memorable sites because it allows us to build narratives into our spaces that are amplified by the inner narrative of those who experience them. We design what happens around people to evoke reactions inside them. People are the focal point of our creative strategy and concept for a spatial experience, to be prioritised higher than the space itself; people first, spatial attributes second. When you’re designing a space for someone else, you need to think about their inner narrative and what kind of story they will build around themselves in that space – whether it’s a home, office or a third place of leisure or learning.

Places are not just digital or physical, and their gravitational point to ensure their successful combination is people. Physical spaces are not dead, but to make them more important than ever, we must consider how they can be developed as unique and memorable places. Furthermore, as the physical space expands into the virtual space of metaverses and multiverses, the crucial connection point in successful convergences is audience-centric hybrid thinking.

It all comes down to this: How will you design spaces of meaning and value to people that will turn them into valued places, regardless of whether they are part of a physical or virtual reality – or a combination of both? With a robust and convincing answer to that question, you may have just cracked to code on how to make a place become a space.

Other posts

The Past Reimagined

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How character development can elevate your guest experiences

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January 2023
Author: Klaus Sommer Paulsen
CEO & Founder, AdventureLAB

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Klaus Sommer Paulsen Joins Development of New Masters Program https://www.adventurelabstudio.com/2023/01/03/klaus-sommer-paulsen-joins-development-of-new-masters-program/ Tue, 03 Jan 2023 10:55:28 +0000 https://www.adventurelabstudio.com/?p=13960

Klaus Sommer Paulsen Joins IDEAS Project for Developing a New Management Masters Program for Themed Entertainment

AdventureLAB News: December 15th, 2022

We’re happy to share that Klaus Sommer Paulsen has joined the recently launched project IDEAS as an industry representative and external consultant.

The aim of the IDEAS project is to design a joint master’s program to educate students towards senior and executive-level management positions in the themed entertainment, theme parks and attractions industry with a strong focus on international business management and sustainability. It is a significant moment for the industry, and we’re honoured to have the opportunity to contribute to its development.

The three universities involved in the project are Universitat Rovira i Virgili in Spain (URV, coordinator, lead beneficiary), Breda University of Applied Sciences in the Netherlands (BUas) and Université Côte d’Azur (UCA) in France. Important associations such as the International Attractions and Amusement Parks Association (IAAPA) and the Themed Entertainment Association (TEA) are also supporting the project.

The project began with a Kick-off Meeting at Universitat Rovira i Virgili Spain last month, where Klaus joined the team, who, among other things, discussed program objectives, teaching/training activities and competencies and learning outcomes.

You can learn more about the IDEAS project in the press release below.

IDEAS kick-off meeting with promoter partners at Universitat Rovira i Virgili in Catalonia, Spain.

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Event by AdventureLAB in Copenhagen https://www.adventurelabstudio.com/2022/12/15/event-by-adventurelab-in-copenhagen/ Thu, 15 Dec 2022 08:46:22 +0000 https://www.adventurelabstudio.com/?p=13713

COMING UP IN 2023

Event: Audience activation and engagement through spatial narratives and immersive experience design

AdventureLAB News: December 15th, 2022

We’re excited to announce that AdventureLAB is organizing a three-day event in Copenhagen, March 2023, facilitated by Klaus Sommer Paulsen in collaboration with creative director and educator David Bassuk.

The participants will explore new ways of using space to create unique experiences for visitors with game and play, interaction, immersive storytelling and more. We will work with methods and tools that transform spaces from passive backgrounds into living stories that attract, engage and retain visitors.

The event consists of a MasterClass and a Workshop, where participants will learn about multi-platform storytelling techniques, audience journey mapping, spatial narrative design, engagement, immersive storytelling and more. And for a complete learning experience, we will have an exciting study trip on the third day. We are preparing a highly interactive program with hands-on activities and learning through play.

Early bird tickets are already available on our website, where participants can choose from a variety of ticket options.

The event is planned for 15-17 March 2023 in Copenhagen, Denmark

The program is for anyone working with space as part of a guest experience. It can be especially interesting to professionals who work with exhibitions and museums, immersive and themed experiences, escape rooms, attractions or architecture.

Early Bird Tickets Available

More details about the workshop will follow soon. 

If you want to know more, sign-up for our newsletter. We will share news about the program, registration, resources and a special podcast that explores spatial narrative and how it can be applied to various industries. 

About the organisers

The event is organized by AdventureLAB, the Integrated Storytelling studio based in Aarhus, Denmark, and will be facilitated by Klaus Sommer Paulsen, CEO of AdventureLAB, in collaboration with David Bassuk – director, producer, and educator focused on transmedia and performance, immersive theatre and digital storytelling.

Klaus Sommer Paulsen
CEO & Founder of AdventureLAB

Klaus has been working with storytelling and media for more than 30 years and digital multimedia and experience design since the mid-1990s. He has extensive experience with tourism, cultural heritage and museums and has worked with training and skillset transformation of established and aspiring professionals since 2013. Klaus is the author of “Integrated Storytelling by Design”, published by Routledge, Taylor&Francis Group in 2021.

David Bassuk
Director, producer & educator

Currently Professor of Acting in the Conservatory of Theater Arts at Purchase College, SUNY, School of the Arts & Creative Director of White Horse Immersive in Hangzhou, China. His teaching explores the integration of theatre, transmedia storytelling, gameplay and the design of immersive narratives and storyworlds. Directs in professional acting programs, mentors students in stage directing, creative writing and designing experimental performances. Current projects include working with UNAMI, The United Nations Assistance Mission for Iraq designing a project called “Futurers2050”  a game played across Iraq aimed at building youth motivation on the issue of water scarcity. 

Read this recent interview with David Bassuk about using space for immersive storytelling

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Interview with David Bassuk https://www.adventurelabstudio.com/2022/12/15/interview-with-david-bassuk/ Thu, 15 Dec 2022 08:42:30 +0000 https://www.adventurelabstudio.com/?p=13727
Mobile Storytelling

Interview With David Bassuk: Using Spatial Narrative for Experience Design

Experience designers and storytellers across industries are finding new ways of creating engaging audience journeys. Storytelling, for instance, has been an excellent way to build experiences that unfold on narratives. But storytelling doesn’t stop at scripts or characters. At AdventureLAB, we use storytelling as a design method, for instance. Another particular application is for creating spatial narratives. To expand on this topic, we invited David Bassuk to share his thoughts and experience with us.

David Bassuk

David Bassuk

Director, Producer, Educator

Currently Professor of Acting in the Conservatory of Theater Arts at Purchase College, SUNY, School of the Arts & Creative Director of White Horse Immersive in Hangzhou, China. His teaching explores the integration of theatre, transmedia storytelling, gameplay and the design of immersive narratives and storyworlds. Directs in professional acting programs, mentors students in stage directing, creative writing and designing experimental performances. Current projects include working with UNAMI, The United Nations Assistance Mission for Iraq designing a project called “Futurers2050”  a game played across Iraq aimed at building youth motivation on the issue of water scarcity. 

Thank you, David, for taking the time to share your thoughts on this interesting subject. First, can you tell our readers what spatial narrative is and how you work with it?

A spatial narrative is one where the immersive experience of moving through space accumulates meaning differently than in a linear story. Here a story is encountered rather than explained.

The space becomes a container for discovery and interaction, offering a meaningful engagement between the storyteller and the audience as they discover narrative elements while exploring the scenic and game potential afforded by the space.

What elements need to be considered when we create a spatial narrative?

Architectural elements are critical to our understanding and can predict and even shape what happens in a location. Additionally, spatial narratives employ architectural space to create opportunities for experiences and storytelling, determining the content of engagement and sometimes even inspiring values. Beyond the architecture and physical design, the space offers the potential for opportunities for all kinds of attention gathering. Using puzzles, games, and all types of storytelling for numerous industries, institutions, or businesses, the space has the potential to activate engagement.

What are the main advantages of adopting such an approach?

The advantage is that the audience engages in the discovery process, which enhances their involvement within the spatial narrative.

What are some challenges creators meet when expanding narratives into a space?

The hunger for immediate clarity can be challenging. A spatial design is meant to slow the audience down and provide obstacles for them to have a more meaningful experience. 

How do you invite the audience into these spaces, especially when they are not eager to participate?

When the audience is not eager to participate, there are many tools to invite them, including reframing their mindset to see participation as a goal. The experience designer must persuade, cajole, and enchant the audience into a deeper level of engagement. 

Can you tell us an example of a project you worked on that made you proud / or took your application of the discipline to a new level?

An example that comes to mind is when I created the story and game design of a theme park in China. I designed a narrative about the discovery of ancient alien life forms and their creation of a lost civilization, all within the mythology of the ancient Mayans. My project was part of the Ocean Flower Island theme park in Hainan. An experience filled with scientific learning, an enjoyable story, and complex games and social interactions. 

What do you think are the opportunities and challenges presented by Virtual Reality for spatial narrative design?

Whether real or virtual, spaces have human interaction as the dominant element. Virtual spaces are more transformational; however, each has doorways or portals, clues to be found in spaces, and social interactions based on proximity and the opportunities of the design.

December 15th, 2022

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How character development can elevate your guest experiences

AdventureLAB is organizing a three-day event in March 2023, facilitated by Klaus Sommer Paulsen in collaboration with creative director and educator David Bassuk.

The participants will explore new ways of using space to create unique experiences for visitors with game and play, interaction, immersive storytelling and more. We will work with methods and tools that transform spaces from passive backgrounds into living stories that attract, engage and retain visitors.

Do you want to receive similar articles from us every month? Subscribe to our newsletter “The Experience Economist”.

SUBSCRIBE

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How character development can elevate your guest experiences https://www.adventurelabstudio.com/2022/07/25/how-character-development-can-elevate-your-guest-experiences/ Mon, 25 Jul 2022 09:03:18 +0000 https://www.adventurelabstudio.com/?p=13132
Mobile Storytelling

How character development can elevate your guest experiences

Great character development creates more opportunities for storytelling in projects across different industries.

Any story needs characters, and in good stories, they are well-thought and well-designed. They present the story through their actions, emotions, motivations and own faith. Whether we root for them or want them to lose the fight, we care for their journey. That is, if there are enough reasons for us to care. The characters live the story we follow; therefore, a flat character also reflects a flat story. Or the opposite, an exciting string of events in a narrative emerges from the motivations and aspirations of the characters.

But not only movies, theatre or fictional books benefit from good character development. This process became more common in themed entertainment, now also in cultural attractions and museums, marketing and branding. There are many advantages of adding characters to a guest or customer experience applying good practices for creating character dynamics. 

The characters live the story we follow; therefore, a flat character also reflects a flat story development.

What is character development?

Character development is a practice for creating fictional characters, or sometimes recreating historical characters, with depth in personality, human traits and emotional complexity. A writer can add human attributes even to the most imaginary creatures, such as alien beings or talking teapots. It makes them much more relatable to the audience.

This process differs from character design which covers their style and visual aspect. Character development looks inside their mind and considers their origins, motivations, beliefs etc. The goal is to make them relatable and memorable and give them the power to direct the narrative from within. Therefore writers create characters that evolve with the plot line and overcome challenges and obstacles. Often, their motivations derive from a backstory. The challenge or the conflict of the story often brings out the character’s true personality, not least creating a powerful dynamic in the story. Their values and core identity define the way a character overcomes challenges. In great stories, all these elements are not coincidental but well-thought and designed to build up the plot’s resolution.

How character development can elevate your guest experiences

Why is character development important for other industries than entertainment?

With the rise of storytelling as a discipline for creating better customer or guest experiences, characters take a new role beyond the traditional mascot. In retail, for example, mascots have been important in creating memorable brands, standing out on packages or in funny commercials. Often these characters don’t present much depth, playing only one role, that of a mascot.

Brands are now telling stories not only about themselves but about their customers. Adding relatable characters who move these stories creates a better connection with the audience.  Character building and application differentiate from industry to industry, and their role can take a different form depending on strategy and goals.

Character development for theme parks

A fantastic thing about theme parks is that we often get to meet beloved characters. Disney Parks host some of the most famous Disney characters who are always happy to take selfies with guests. What happens when a theme park doesn’t have a library of characters to pick from? They have to come up with some. Character building for themed parks or even singular themed attractions creates opportunities for good storytelling, outstanding guest experience design and merchandising. Often, the merchandise becomes a manifestation of the memories made in the park. Good character development helps us create those memories.

Another advantage of adopting this process is to add life to a theme park. Sometimes theme park design is like story world building. Along with the different zones, visual design and events, this story world must also have characters. In the development process, we define how this character will act in the world we are building for the park.

During one of our workshops with the Jesperhus park in Denmark, a new character emerged – Dr Træls. He is a villain-like character created for more dynamic stories with the fun and drama involved in villain crises. Dr Træls is greedy, doesn’t like animals and is always up to no good. His name, translated from Danish, means something like “irritating” or “annoying”. This antagonist character created opportunities for building new experiences and expanding the narratives. Today he even got his own attraction in the park, which says how much the guests like him.

How character development can elevate your guest experiences

Character development for museums

In museums, we mostly meet historical characters who have influenced our culture and history. Sometimes exhibitions have characters recreated from historical figures we know something about and can help tell the story better. One of the most recent examples is how the National Museum of Denmark is using advanced technology to create a 3D avatar for the girl Egtvedpigen from the Bronze Age, discovered in her oak coffin 101 years ago. Now the 16-18 y.o. girl will have a digital avatar with a voice and real human mimicry.

In some cases, museums present stories of entire social groups or processes. To tell the story of the masses can be difficult, so exhibition directors sometimes use fictional characters that embody the story’s message. This way, they transform information presentation into storytelling, often from a first-person point of view.

Take, for instance, an exhibition that represents the modernisation of peasants in France in the 19th century. To understand this process from the peasants’ point of view, we follow a farmer named Pierre. He tells us how his village changed with the construction of a railroad nearby and how some of his neighbours started moving closer to the city. Seeing history through Pierre’s eyes, we can see the impact of modernisation on people. Numbers and data become stories. Pierre’s challenges and how his life changes make us more empathetic towards this character and anchor the story better in our minds. Perhaps some of us find similarities with modern challenges we encounter in our lives. With character development, Pierre receives a backstory and a path through the story – if he is not happy about the new railroad, then we must know why. He has motivations and aspirations, so we feel bad for him if he can’t accomplish them.

Museums can greatly benefit from storytelling. They can open their door to a broader audience and build connections with more visitors.

Character development for brands

Character building gives brand messages a voice and human attributes. Not to confuse with personas in marketing, which are mostly customer oriented, based on demographics, psychographics and buyer behaviour. Characters in marketing can be used to appeal to the target audience and represent the company values as an extension of a brand. They can be an independent entity that as a person reacts to events, celebrates successes, overcomes challenges and makes connections with others. Here is where character development comes into play. It helps us understand how this new character will react to one or another situation. Designing its personality is also suitable for evaluating its fit with the brand. They have the potential to become timeless, evolving together with the target audience.

A brand character can also be abstract, not a figure with visual attributes, but rather a set of guidelines which represent the brand personality. This character can also be developed with a set of values, motivations and goals. It gives the brand a voice and a stand, making it more complex, like a human who connects to customers on a deeper level.

(See the article we have on Brand Story)

How character development can elevate your guest experiences

What makes a well-thought character?

As mentioned above, character development is, in a way, personality development for someone who doesn’t exist, but we want to make it real. Therefore, a great character also has flaws; they may doubt themselves or lack confidence. They are memorable through their personality and reaction to the events that come their way. They are relatable not only through age or context but through motivations and challenges. They transform through the story encouraging the audience to grow together with them. Their story doesn’t end with the awaited achievements because a great character is defined not by their context but by their inner journey.

A great character is defined not by their context but by their inner journey.

Dynamic in groups of characters

Imagine Luke Skywalker without Darth Vader or Frodo Baggins without Sauron. It is a bit difficult to break these famous heroes and villains apart. A great story needs contrast which is brought forward through relationships between protagonists and antagonists. A villain with a good reason behind their action makes an interesting character to follow and even empathises with. It is worth mentioning that an antagonist can also be an abstract concept, such as the personal struggles of the main character.

Secondary characters, despite the term “secondary” are immensely helpful in supporting the story. They support our protagonists, helping them achieve their goals. They can be a great comedic relief or even oppositional.

If possible, having a character set helps tell the story from more points of view and create guest experiences. Referring to our Dr Træls example, bringing a villain into a park for children, where before we could meet cute animals, proves successful for adding dynamics to the story. Even smaller children understand that.

How character development can elevate your guest experiences

Character development can sometimes be costly and come with risks. Therefore good planning and well-structured, strategic development can help not only meet but exceed expectations.

Characters can add a lot of fun to a guest experience, becoming our adventure companion and making us see their world closer. They can help us immerse ourselves in the story and follow the journey with more excitement and anticipation.

How will your next character help you tell your story?

Other posts

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The Past ReimaginedMaking cultural heritage relevant and popular to new generations When we explore our past, it is not because we want to go back to what our ancestors were but because we search for our connection to the stories, the songs, the lives and the rituals...

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July 25th, 2022
Author: Ecaterina Capatina
Concept developer and Brand Manager at AdventureLAB

Do you want to receive similar articles from us every month? Subscribe to our newsletter “The Experience Economist”.

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There is no such thing as a singular brand story https://www.adventurelabstudio.com/2022/06/27/there-is-no-such-thing-as-a-singular-brand-core-story/ Mon, 27 Jun 2022 13:31:33 +0000 https://www.adventurelabstudio.com/?p=13083
Mobile Storytelling

There is no such thing as a singular brand story

Learn what a brand story is and how multiple narratives form and evolve as part of a storyverse

Most probably, you have heard before that a brand is like a person. It has traits that we might like or not; it takes action and has a voice. Strategically, it’s a good move to give brands personalities. It makes them more relatable, dynamic and changeable. As such, a brand narrative is not a static structure — it branches out into different storylines with new developments. The new roles of the audience with their increased influence and agency make it more difficult to control these narratives. However, there are ways to embrace this process and make sure it doesn’t stray away from our branding goals.

What is a brand story?

Traditionally when people say “brand story”, many times, they refer to “brand history”. On company websites, we usually find a description of how a brand evolved from the foundation to the present day. Especially for brands with a long legacy, this is an excellent way to present it. For some, their history is an essential element of the brand — like Disney or LEGO. They value their history because it is also strongly connected to generations of customers who knew and loved their products.

Staying focused too much on the past can be a trap, however. We miss some of the important events that shape the brand narrative today by only talking about history, and not the story we are shaping now and in the immediate future. It’s good to remember where we came from, but it’s more important to understand where we stand today. Therefore, a brand story is much more than history or even present events. It reflects values, actions, contribution, relatability, passion and more. And the main carrier of this story is the customer, or as we call it, the audience.

Since it is so integrated with the organisation’s external world, the narrative evolves with new circumstances like customer behaviour changes or social issues. External events can greatly impact a brand narrative in a good or a negative way. According to Statista, in 2019, 60% of consumers in the United States stated that their purchases were influenced by the brand’s stand on societal issues.

Mobile Storytelling

Why is there no such thing as a singular brand story?

Considering elements like slogans, labels, tone of voice, mission statements and so forth, a brand is a conversion of these in the audience’s perception. Without customers, guests, and users, there wouldn’t really be a brand narrative. It is not just created for them, but with, and sometimes, by them. With the variety of markets, and contexts — personal and general, it would be impossible to keep a consistent, singular brand narrative. Therefore, a brand is what it is, depending on the environment and the audience’s perception.

A good example of this phenomenon is Airbnb. Many customers know it as a platform for renting someone else’s apartment or house for a short-term vacation stay. Those who have great interaction with local hosts would experience what Airbnb aims as a brand — discovering local culture by meeting with locals and staying in their homes. However, if we take cities like Barcelona or San Francisco, the locals themselves see Airbnb as a driver of rent prices in their area. In their perception, this company is a disruptor of their local environment and not a promoter. The narrative is more complex than the marketing tagline.

The internal brand is an important part of the core story as well. The employees and creators live this story every day and add a special dimension to it. Therefore their relationship with the core narrative can make an immense difference in how the audience sees the brand. According to an Accenture report, 65% of consumers are influenced by the values and beliefs of senior executives and employees.

Mobile Storytelling

What makes a brand storyverse?

The first signals companies send into the world, such as the brand message or mission, are the building blocks of their core brand story. This would be the Big Bang, after which, the brand story universe (or storyverse) starts to expand. Narratives form on various channels, communities, among customers, competition and partners — they all contribute to this brand story universe.

In the storytelling realm, a story universe is multiple narratives that share one world. As creators, we add elements to this world that bind these narratives together. It makes our work more interesting, engaging and authentic to the audience. Those binding elements can be a consistent voice across brand channels, staying true to adopted values, the brand ambassadors, communities and so forth. GoPro, for example, has an extraordinary community of creators worldwide. They all share a passion for adventurous photography and filmmaking. The GoPro Sponsorship initiative equips creators with gear and empowers them to tell stories. This way, various brand stories live within this community — each experience with the product is not really focused on the product but on the adventure of capturing exciting views and actions. The audience is now taking storytelling into their own hands and takes it further than the curated channels. It reaches into groups of athletes, filmmakers, artists and more.

The process described above is continuous. Brand managers have to closely observe it, learn from it, and work with it. It doesnt’ mean that they have no control over brand development — obviously, they do, they should, it’s their job. But we are saying that the storyverse goes beyond the initiatives that come from within the organisation. The complete picture is created by a multitude of players.

What is audience-centric storytelling and what does it mean for brand strategies?

One of the most influential players, if not the most powerful, is the audience — the people who receive the marketing messages and experience the brand. Good storytelling is an efficient way to reach the minds and hearts of the audience. Hence, brand storytelling and experiential marketing are strategically applied by many organisations.

Audience-centric storytelling puts the audience in the centre of the action. They are the ones who drive the events and influence their outcomes. Many companies have moved from just presenting who they are to putting the spotlight on the customer and showing how they can change the world. This shift has also changed the role of the audience, making it a writer of the brand narrative. According to an Edelman report, 63% of their respondents aged 18-to-34 trust what an influencer says about a brand more than what the brand says about itself in advertising.

Mobile Storytelling

Why can anybody become a brand story guardian?

A brand story guardian is the one who keeps an eye on this living process. They are not necessarily a brand manager or marketing specialist. This role can belong to leaders, ambassadors, designers, creators, on-site staff etc. Their task is to observe and learn how new narratives form and what their impact is on the story universe. They have the power and authority to influence this universe themselves. Organisations should encourage these guardians to be more involved by genuinely making them e a part of the story and its creation. Leaders must understand that such creation of brand narratives doesn’t only rely on the marketing department.

The living brand storyverse

A brand story is a living organism. When we create a narrative and think That’s it! That’s my brand story!; we ignore influences that can be opportunities to grow or possibilities to misguide our audience. Therefore, a core brand story takes new directions following events that happen within the organisation and outside. It’s good practice to observe this process and learn from it to be able to take action at the right moment and in the right place. Staying authentic ensures a stronger connection with the audience and invites them to become a part of the core narrative.

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June 27th, 2022
Author: Ecaterina Capatina
Concept developer and Brand Manager at AdventureLAB

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Integrated Storytelling by Design to be published in Chinese https://www.adventurelabstudio.com/2022/05/11/integrated-storytelling-by-design-to-be-published-in-chinese/ Wed, 11 May 2022 08:39:35 +0000 https://www.adventurelabstudio.com/?p=12956

Integrated Storytelling by Design to be published in Chinese by China Renmin University Press

AdventureLAB News: May 11th, 2022

The publisher Routledge Taylor and Francis Group has reached an agreement with China Renmin University Press to translate into Chinese and publish the book “Integrated Storytelling by Design” by Klaus Sommer Paulsen.

Reaching this milestone is very important for the book and the discipline. It reflects my experience interacting with people of different nationalities and backgrounds, looking to apply these principles to engage their audiences. One such interaction led to an interview for EDG Talk With Virtuoso with Brian Kuo, General Manager of EDG China. (Find the interview here)

Now that the book reaches new horizons, I am excited to see how this new audience will receive it. Perhaps working with storytelling as a design structure can unlock more methods that create bridges between cultures in more ways than I initially envisioned when I wrote the book.

It will be an exciting journey, and I’m looking forward to meeting and talking to more readers about unique way of applying Integrated Storytelling principles.

– Author, Klaus Sommer Paulsen

The Story Sphere model translated into Chinese, for the interview with Brian Kuo, EDG Talk with Virtuoso

Virtually Visiting

Integrated Storytelling by Design: Concepts, Principles and Methods for New Narrative Dimensions
By Klaus Sommer Paulsen
ISBN 9780367856977
Published July 6, 2021 by Routledge

About the book

Packed with theory and exercises intended to unlock new narrative dimensions, Integrated Storytelling by Design is a must-read for creative professionals looking to shape the future of themed, branded and immersive experiences.

Klaus Sommer Paulsen presents a bold new vision of what storytelling can become if it is reinvented as an audience-centric design method. His practices unlock new ways of combining story with experience for a variety of existing, new and upcoming platforms. Merging theory and practice, storytelling and design principles, this innovative toolkit instructs the next generation of creators on how to successfully balance narratives, design and digital innovation to develop strategies and concepts that both apply and transcend current technology.

routledge.com

Virtually Visiting

Contact

Ecaterina Capatina
Brand Manager, AdventureLAB
ecaterina@adventurelabstudio.com

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Complimentary publication of “Acknowledging the Dark Side of Storytelling” https://www.adventurelabstudio.com/2022/05/05/complimentary-publication-of-acknowledging-the-dark-side-of-storytelling/ Thu, 05 May 2022 06:00:12 +0000 https://www.adventurelabstudio.com/?p=12928

“Acknowledging the Dark Side of Storytelling” Chapter released to readers for free

AdventureLAB News: May 5th, 2022

Readers can now download two chapters from the book “Integrated Storytelling by Design”, where the author Klaus Sommer Paulsen addresses the dark side of storytelling as we encounter it manipulating and pushing hidden agendas.

As a distinctive part of the book, the chapter “Acknowledging the dark side of storytelling” addresses essential subjects and raises questions that help us navigate through the amalgam of information that we encounter daily. In the context of current global events, the author Klaus Sommer Paulsen saw it important to openly share this part of the book with readers worldwide.

Readers can learn about various scenarios where storytelling is applied to manipulate or steer the audience in the wrong direction. The complimentary released section also includes Chapter 35 called “From theory to practice: Uncovering hidden agendas”. It contains practical exercises that the readers can use to analyse specific situations or content if they suspect a hidden intention.

The stories we create and spread can have enormous power. We use storytelling to make connections, and most of the time, we use it with good intentions. However, there is also a dark side to storytelling, which we don’t often talk about but can learn to identify. I believe it is a crucial time to share this section of the book, and I encourage you to read it with an open mind and share it further. – Klaus Sommer Paulsen, author.

The released content can be downloaded as a PDF from the book’s website https://www.integratedstorytelling.com/acknowledging-the-dark-side-of-storytelling/

Acknowledging the dark side of storytelling

Go to integratedstorytellling.com →

About the book

Packed with theory and exercises intended to unlock new narrative dimensions, Integrated Storytelling by Design is a must-read for creative professionals looking to shape the future of themed, branded and immersive experiences.

Klaus Sommer Paulsen presents a bold new vision of what storytelling can become if it is reinvented as an audience-centric design method. His practices unlock new ways of combining story with experience for a variety of existing, new and upcoming platforms. Merging theory and practice, storytelling and design principles, this innovative toolkit instructs the next generation of creators on how to successfully balance narratives, design and digital innovation to develop strategies and concepts that both apply and transcend current technology.

routledge.com

Virtually Visiting
Virtually Visiting

Integrated Storytelling by Design: Concepts, Principles and Methods for New Narrative Dimensions
By Klaus Sommer Paulsen
ISBN 9780367856977
Published July 6, 2021 by Routledge

Contact

Ecaterina Capatina
Brand Manager, AdventureLAB
ecaterina@adventurelabstudio.com

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Partnering with Virtually Visiting https://www.adventurelabstudio.com/2022/04/12/partnering-with-virtually-visiting/ Tue, 12 Apr 2022 07:58:27 +0000 https://www.adventurelabstudio.com/?p=12830

Integrated Storytelling training for Virtually Visiting

AdventureLAB News: March, 2021

AdventureLAB has partnered up with Virtually Visiting, the new platform for guided virtual tours, to support creators with storytelling expertise. 

Virtually Visiting, launched on March 8th, 2022, connects local guides with adventurers who want to explore new places anytime and from anywhere in the world. The platform hosts immersive, 360 video tours, built and presented by local tour guides and accessed by audiences worldwide via desktop and VR headsets.

To equip tour guides with storytelling skills to build engaging, immersive experiences beyond the screen, AdventureLAB created a custom, on-demand training session that focuses on the Integrated Storytelling principles applicable to this particular format. It was essential to consider the specifics of the 360 video environment, communication and connection with the audience through the screen, and designing a dynamic audience journey that becomes a memorable experience.

For Virtually Visiting, it is important to support their creators and help them build confidence as authentic storytellers. The on-demand session was constructed through a collaborative process with the customer experience team to ensure that the content stays relevant and valuable to their members.

Visit virtuallyvisiting.com to learn more and to try out some of the virtual tours that are already available.

Explore the world in high definition, 360-degree virtual reality video – anytime, anywhere, online. We’re storytellers on a mission to empower explorers by imparting knowledge, sharing history, and offering insight. The result is real tours and experiences available to everyone, everywhere, through our online portal.

virtuallyvisting.com

Virtually Visiting
Virtually Visiting

Contact

Ecaterina Capatina
Brand Manager, AdventureLAB
ecaterina@adventurelabstudio.com

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